We can also have bugs in the client side code (that runs inside your browser) and a bug there can cause a feature to fail or run very slowly. But they're not something we can fix (we don't control individual ISP choices that players make). loss of performance over the entire eastern part of the US) and those problems are still real issues for our players.
ISPs are notorious problems for us (Comcast anyone?) as they will have periodic significant network issues (e.g. However, server performance is only part of the picture for what a player will experience. That's significantly faster than it was say 2 years ago, because we are always steadily working to improve server and database performance.
the entire overall system speed) is under 150ms. We have actually been steadily adding new server capacity as the game has become more and more popular in order to keep performance solid.įor instance right now (I just checked) the time for the average player to send data to us, for us to process it and send the reply back to them (i.e.
We very actively monitor all of our servers and make sure that performance remains good. Denise you clearly understand a lot about networks and server performance.